Fsx Flightsim Labs Concorde X Zip

Fsx Flightsim Labs Concorde X Zip





 
 
 
 
 
 
 

Fsx Flightsim Labs Concorde X Zip

let us get started with the controls. the aircraft now has a pneumatic rudder bar. in windows xp, it is a very dated-looking aeroplane, but as i said, the textures are not up to par. in windows 7+, it looks much better. the rudder bar retains the somewhat poorly uv mapped line standard but has some pretty great modelling. a nice, big and heavy looking metal bar. it is being hit with realistic amounts of stick pull, and does react well to throttle. obviously, the disc is not installed but it is visually close to a full size disc. and it sounds great. they also dont pay attention to the ea rules, which do not allow for such systems. concorde uses a rudder bar system developed by a german rac called ‘abls’ (an acronym that means all ball manoeuvring system). this rudder bar (in an aircraft of this quality) is hard to miss, and is the single largest reason colimata has failed to simulate this aeroplane. its the most visually appealing thing about this aircraft.

when the concorde was announced at paris air show 2014, i predicted a few things for this aircraft; that there would be a single seat certificate, that it would only be capable of being flown on airbus a330 and a340 and that it would be based on its ‘conception’ variant of the a320. when i tested it then, the lack of systems, its little indication on the adl and the lack of rwr/tcas etc made me question the valise sdk’s claim of the pilots intended to be able to put the aircraft in the hands of the top tier trainers. as it stands now, this aircraft seems capable enough to be used for the top tier trainers and could be used for a very high-level trainer as long as it features decent sized rudder bars and a flight engineer station that is capable of being calibrated. i still do not believe this aircraft is anywhere close to certification for the top-tier trainers, however, the full 60gb of extra filesystem space does add a nice touch to the aircraft. if colimata released the aircraft’s full model when it is capable of being certified and the cockpit is complete, the extra bulk should help the aircraft become an instant favourite amongst pilots and training organisations.
for now, its hard to comment on the performance of the aircraft. the drawback to using the x-plane tool is that its not possible to capture the accelerometers, the time to climb to 10,000ft. etc., and thus, it is not possible to gather data from the simulation itself to analyse. once the pilots have some kind of a performance curve, it would be easy to add this and create an accurate performance curve.

the concorde x version is the same as the concorde zip version. it is fully functional, but needs some love as they still need to include all the systems. they got one-click download working, however using the x-controller is not working (mac or windows) they are going to fix that so it can be used in virtual cockpit. it will take them a week or so i think.
i recommend to get the zip with the concorde map, this will allow the sim to run on and off on quick intervals. i have noticed that a higher quality for the trim, sky, water and vegetation textures make a big difference.
all in all, colimata has shown substantial work in producing a high fidelity product based on an early version of concorde. it is truly a breath of fresh air when compared to the current state of x-plane products, and is sure to do wonders for many simulator owners.
it gets worse. amongst all the other problems with the textures and the in-game model, the plane has several other less serious but still irritating issues. while in-engine view, the winglets have a black square texture covering them. they simply arent real. the cockpit windows do not line up with the cockpit, and seem to be done using a separate texture than the rest of the cockpit. they also seem to be rather uninspired. all in all, if im being honest, this mod will never see a release and will stay relegated to your hdd for good. not to mention that theres no radio working for me.
now that i have a lot of experience in converting different mods between x-plane and fsx, i can say that there is no real way to recreate a very complex interior, most of the time. even if i know how the file is structured and how its mapped, i still find it hard to transfer it to the other sim. at least from my point of view.
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